orbit pop randomising the center point

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Hi,

I have an orbit pop and i want the particles to start off orbiting with a Y value of 0 but over time i want the particles to gradually move out from the Y value to fill the screen.

I can achieve this with the fit and rand expression but i don't know how to get this to happen over time?

Or if there would bea better way to achieve it?

any help would be really great.

Thanks

Chris
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Hi i managed to get this to happen over time by multiplying the rand value by a float parameter and keyframing that from 0-1.

However what i really want is for some curl noise to start affecting the particles whilst they are spinning around in the orbit pop, is there anyway to do this? The orbit pop seems to overpower anything else?
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