normal map or displacement map from paint appz ?

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Hi all, i'm just imported an obj from 3d-coat to houdini, then in a mantraSurface shader i've applied a color map and a displacement map and everithing was fine, all the maps were exported from the 3dcoat app, also a normal map that if assigned in the bump section of the shader with map type set to Normal it gives a flat result on the mesh. I was thinking that from H11 with the mantrasurface shader you can use normal maps without build your own shader.How can i use normal maps in houdini, just like the blender normal tangent way? thanks.

Attachments:
normalMap.picnc (652.4 KB)
displaceMap.picnc (653.4 KB)

Whether 'tis nobler in the mind to suffer
The slings and arrows of outrageous fortune,
Or to take arms against a sea of troubles,
And by opposing end them?
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sorry pic file not showing in browser, here jpg….
any pointer ?

Attachments:
normalMap.jpg (45.0 KB)
displaceMap.jpg (53.0 KB)

Whether 'tis nobler in the mind to suffer
The slings and arrows of outrageous fortune,
Or to take arms against a sea of troubles,
And by opposing end them?
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The normal map in the mantra surface shader is currently broken.

lor
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