normal map or displacement map from paint appz ?
4241 2 0- blonde
- Member
- 53 posts
- Joined: Oct. 2010
- Offline
Hi all, i'm just imported an obj from 3d-coat to houdini, then in a mantraSurface shader i've applied a color map and a displacement map and everithing was fine, all the maps were exported from the 3dcoat app, also a normal map that if assigned in the bump section of the shader with map type set to Normal it gives a flat result on the mesh. I was thinking that from H11 with the mantrasurface shader you can use normal maps without build your own shader.How can i use normal maps in houdini, just like the blender normal tangent way? thanks.
Whether 'tis nobler in the mind to suffer
The slings and arrows of outrageous fortune,
Or to take arms against a sea of troubles,
And by opposing end them?
The slings and arrows of outrageous fortune,
Or to take arms against a sea of troubles,
And by opposing end them?
- blonde
- Member
- 53 posts
- Joined: Oct. 2010
- Offline
- lor
- Member
- 292 posts
- Joined: Dec. 2007
- Offline
-
- Quick Links