I've been doing some silly experiments with the intersect VOP in spare time lately. I previously made a little ray trace renderer, tracing rays from the points of a grid into the scene, shading, and storing the result in Cd point attribute of the original grid. I wanted to go a step further though so I upgraded it to a conceptually simpler, prettier looking, but slower pathtracer.
more info and hip file on vimeo here:
http://vimeo.com/21436831 [vimeo.com]
pathtracer in vops
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