I'm currently working on particles right now for a school project, and I'm wondering what advantages does rendering particles as Sprites offer.
Anyone?
When should we render particles as Sprites?
5588 7 3- amazingjay
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- eitht
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Hello,
I believe speed comes in first, sprites are definitely faster than simulating.
Tried a short exercise on using sprites, the only problem i have is not being able to make them move in a natural manner… look really CG-ish compared to other people's. Those guys may had layered different variations of sprite renders or had additional simulation to make it look better.
Just curious, what are you trying to do with sprite. Dust smoke?
eitht.
I believe speed comes in first, sprites are definitely faster than simulating.
Tried a short exercise on using sprites, the only problem i have is not being able to make them move in a natural manner… look really CG-ish compared to other people's. Those guys may had layered different variations of sprite renders or had additional simulation to make it look better.
Just curious, what are you trying to do with sprite. Dust smoke?
eitht.
- fsimerey
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eithtIt's not exactly a faster simulation. You must simulate your particles.
I believe speed comes in first, sprites are definitely faster than simulating.
Sprite replace a particle by a texture, this texture is often animated, for example, simulate a lot of butterflies with only a simple animated texture and a few particles. It's like Particle Illusion software. And yes it's a good one for simulating dust if you don't need a good quality.
- amazingjay
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- eitht
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- fsimerey
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- fsimerey
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I find another one just here:
http://www.sidefx.com/index.php?option=com_content&task=view&id=486&Itemid=263 [sidefx.com]
It seems to be what you are looking for.
http://www.sidefx.com/index.php?option=com_content&task=view&id=486&Itemid=263 [sidefx.com]
It seems to be what you are looking for.
- mosari
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