A Houdini Camera To Nuke Workflow

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Hi all,

Currently trying to get a houdini camera into nuke but its not working the way i expected.

So far i have tried the houdini2nuke script but isnt working for some reason.

However i have been able to sucessfully export a camera by saving out through CHOPS as a chan file.

The only problem occurs when the camera is attached to a null it tends to filp in nuke. I have tried object merge the camera origin and use that for chops but then no animation gets seen….

Thanks In Advance

Attachments:
Houdini2Nuke_Export_Camera.hipnc (1.7 MB)

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Check your filmback aspect ratio and your trans and rotate orders…the script works. .chan files are used by both Houdini and Nuke and can also be used but can become a pain with a camera as you might have to write out multiple chan files and import etc.

I use this all the time between Maya, Houdini and Nuke with np.
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