Previews textures in viewers

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Hey Guys,

I just graduated my training in vfx (Maya, Nuke) in Montréal (I'm not english native speakers, sorry ops. I start to learn Houdini, and I have difficulty to understand the preview of the texture the 3D viewer.

1-If i drag and drop a shader on a geo, i can see the texture only if i render

2-If i use a UVproject Node + Material + Color Map, i can see the texture in the viewer, BUT If my texture is Cherckerboard, Wood, …, i need a render to see it. In maya, i drag an drop a shader on my geo, i can previews it …

For exemple, i use the checkerboard to do my UVs. It's really usefull. It is strange that one expects to do Houdini real-time preview of some texture !?:shock:

Thx for yours answer

Regards

Jeff
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What you can preview in the viewport is limited to the OGL parameters unless you write your own GLSL shader.

You can look at the OpenGL tab of the Mantra Surface material to get an idea of what you can preview in the viewport.
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Thx man
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Also, for quick previewing of UVs and textures, you can try the uvquickshade SOP under the material tab
-G
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