velocity based on normal

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Hi,
I'm trying to get my particles to follow the normal of the surface I'm emitting them from. But right now, they only follow the velocity set in the source node.
I'm trying to get an FX like a hose. when I animate the geometry, the particles will shoot out of it.

any help?

Attachments:
normal_velocity.jpg (83.1 KB)

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If you are missing v attribute on the source the particles should inherit velocity from N.

Make sure you are having a normal/velocity attribute in the source geo and that your initil velocity parm on source node is set to “use inherited velocity” or “add to inherited velocity”.

Other you will have to post a .hip file
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got it figured out, thanks.
The inherited velocity was part of the problem (not turned on)
here is the result.

Attachments:
normal_velocity_01.hipnc (56.2 KB)

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