Hi everybody,
I'm french, so please excuse my english …
I'm new in houdini, coming from maya and trying to learn dynamics.
Despite lot of research on the web i still can't figure how to make a hole on the ground or floor with RBD.
For example, a ball or cylinder passing trough a floor …as in this video : http://www.youtube.com/watch?v=mI9O_yDneDE [youtube.com]
I tried many combinations and tests with voronoi without success.
My pre fractured mesh doesn't wait for collision to begin shattering.
Is there a way to detect the collision time in order to make fractures affected by gravity at this time, for example ?
I hope my explainations are understandadble and thank you in advance for showing me a way …
ground, floor, fracture and gravity... ?
4051 5 2- lamda
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- sanchoflat
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- Erik_JE
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sanchoflat
ouh, i m to come from maya and dynamics is the interesting think for me, but learn houdini about 2 weeks, and if it possible - can you download the file this project?
I don't have any file. I'm just trying to reproduce what is on the video.
I have some ideas but does't match very well.
Does somebody knows a nice workflow to achieve this effect ?
- lamda
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- sanchoflat
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