Hello everyone,
I have been doing a simulation with RBD's, it's a concrete tower who is being crashing with a meteor, I have set the ground as a terrain object, the base as static object, I used a pin constraint to try keeping the bottom of the tower over the ground but it still flying out, and the tower spins too much, I dont know if it's for the force of the hit, but I would like to do something more realistic, feel the tower is heavy. Thank you
Hold Base of a demolition structure
2217 3 0- huacho85
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- asnowcappedromance
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you could do a lot of things to improve your simulation:
- increase the friction value of your objects
- play with the mass values
- slightly scale up pieces of your broken geometry to cause intersection
which is a hack to get the objects holding a little bit more onto each other
- create a drag force in your scene to damp out bigger velocities
- up the substeps if you're not happy with your collision results.
regards,
Manuel
- increase the friction value of your objects
- play with the mass values
- slightly scale up pieces of your broken geometry to cause intersection
which is a hack to get the objects holding a little bit more onto each other
- create a drag force in your scene to damp out bigger velocities
- up the substeps if you're not happy with your collision results.
regards,
Manuel
- huacho85
- Member
- 25 posts
- Joined: Sept. 2009
- Offline
- huacho85
- Member
- 25 posts
- Joined: Sept. 2009
- Offline
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