Render Textures based on Point Attribute

   2487   2   1
User Avatar
Member
4 posts
Joined: Feb. 2011
Offline
I want to render texture-files from houdini to use it for rendering in maya. I've got a character with uv's and I am storing informations in a point attribute on the geometry (collisions with other objects). Now i want to render 2d texture images with this point attribute based on the uv's of the character. I want to use this texture for some shading-effects in maya.

Do you've got any suggestions or just some key-words?

Thanks for your help!
User Avatar
Member
691 posts
Joined: June 2006
Offline
You can fetch the point attribute in your shader as color for example, then use the uv render object mode of mantra.

If you want to control filtering of your attribute, you can use point clouds instead.
Feel The Knowledge, Kiss The Goat!!!
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
User Avatar
Member
4 posts
Joined: Feb. 2011
Offline
thanks a lot for the help! i didn't know about the uv render object mode. it's really cool!
  • Quick Links