Welcome to test my implementation of shaded beams! It is my first mantra volumetric and first H12 plug-in.
You may use this code/plug-in absolutely free.
Project is placed here [code.google.com], you may build it with hcustom tool - no additional dependencies required.
Thank you!
Shaded beam fx
3154 3 1- JOEMI
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- rdg
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- JOEMI
- Member
- 128 posts
- Joined: July 2005
- Offline
There are an article and movie, which describe and demostrate what is it.
In short - this is a mantra volumetric procedural, which may sample a set of 2-point segments and produce a volumetric, enveloping each segment. But you may inject a CVEX procedure, which may alter each segments appearance.
In short - this is a mantra volumetric procedural, which may sample a set of 2-point segments and produce a volumetric, enveloping each segment. But you may inject a CVEX procedure, which may alter each segments appearance.
Anything that flies
- JOEMI
- Member
- 128 posts
- Joined: July 2005
- Offline
Let's introduce next iteration of this fx mantra plug-in
1. changed amount of computed quantities - lowered to just 1, vector4 Bs
2. changed boundboxes computing scheme - each beam has enveloped with group of cubeshaped boxes
All these improvements significally reduced (by 5-10 times) rendering time and made this solution adequate for practical using. For example - 1Kx1K image of system of 100+ beams with noticeable thickness and sophisticated CVEX shader renders with micropolygonal renderer with ~1h15m user time (divided to 4 threads of my old Quadcore660 - ~20-22m). You may find a scene at download section and compare for yourself.
Thank you!
1. changed amount of computed quantities - lowered to just 1, vector4 Bs
2. changed boundboxes computing scheme - each beam has enveloped with group of cubeshaped boxes
All these improvements significally reduced (by 5-10 times) rendering time and made this solution adequate for practical using. For example - 1Kx1K image of system of 100+ beams with noticeable thickness and sophisticated CVEX shader renders with micropolygonal renderer with ~1h15m user time (divided to 4 threads of my old Quadcore660 - ~20-22m). You may find a scene at download section and compare for yourself.
Thank you!
Anything that flies
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