I see lots of difference between images in viewport and render output, can anyone explain why? This is second time im getting it, and i cannot find the reason.
I'm on H12 12.0.543, win64.
PS: Is there any way to render a sequence and view currently rendering frame in render view?
Difference between render view and render output - why?
22071 13 2- Mudvin
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hi,
check if the “preview” checkbox is enabled in the render view. \
it changes the render settings no matter what your mantra settings are, the online help will explain better what and why.
as per the sequence just render the output to an Image Viewer?
check if the “preview” checkbox is enabled in the render view. \
it changes the render settings no matter what your mantra settings are, the online help will explain better what and why.
as per the sequence just render the output to an Image Viewer?
JcN
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- Mudvin
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Preview is enabled, but turning it off changes nothing, i'm still getting that yellowish noise. Actually it somehow linked to envLight in the scene(envLight has beige cast), without it everything is fine, well, except the fact that i don't have fake gi lighting now.
As for the sequences: i mean - is it possible to set mantra to render the sequence to files as normal, but monitor what you getting on output in render view, or something like that. The same way it's done in, say, XSI.
PS: I had the same effect while ago, and iirc there's also was involved envLight: http://www.youtube.com/watch?v=ABWDUOtsOMs [youtube.com]
As for the sequences: i mean - is it possible to set mantra to render the sequence to files as normal, but monitor what you getting on output in render view, or something like that. The same way it's done in, say, XSI.
PS: I had the same effect while ago, and iirc there's also was involved envLight: http://www.youtube.com/watch?v=ABWDUOtsOMs [youtube.com]
wbr, Mudvin
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- buki
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it's simple, you use micropoly engine by default, thats why you get blotchy render when you render in mplay, however when using renderview, the preview button forces mantra into raytrace mode and in raytrace mode the lights are much better sampled by default, so you get a nicer image.
if
you turn off the preview checkbox in renderview, you will get the same thing, the blotchy one.
if
you turn off the preview checkbox in renderview, you will get the same thing, the blotchy one.
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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- buki
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i think you can only render either to ip(mplay) or to disk, not both at the same time, but you can always save your sequence from mplay
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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buki
it's simple, you use micropoly engine by default, thats why you get blotchy render when you render in mplay, however when using renderview, the preview button forces mantra into raytrace mode and in raytrace mode the lights are much better sampled by default, so you get a nicer image.
if
you turn off the preview checkbox in renderview, you will get the same thing, the blotchy one.
that's pretty much what I meant, sorry I didn't added about the raytracing thing although the help page would have pointed that out first thing
I'm interested to know if that fixes the problem because I'd like to know otherwise if this is something different.
cheers
JcN
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