Hello
I'm new with Houdini and I have some trouble with the uv workflow.
How to make a sweep wtih linear uv?
I try UVTexture Sop but it only works with nurbs profile and when I convert the nurbs surface to polygon the normal are strange… half is flipped (see attached file).
I saw the point normal of grid1 which is my nurbs profile. but i don't know how to correct it.
Thx for your help
UV and sweep
5704 3 1- 7on7on
- Member
- 22 posts
- Joined: Dec. 2010
- Offline
- asnowcappedromance
- Member
- 512 posts
- Joined: July 2009
- Offline
- 7on7on
- Member
- 22 posts
- Joined: Dec. 2010
- Offline
- 7on7on
- Member
- 22 posts
- Joined: Dec. 2010
- Offline
asnowcappedromance
I don't really see any normals in your scene because you haven't created them.
As for your facenormals, those are flipped but you can fix that with a reverse SOP. With linear uv do you mean that you want your texture coordinates only go from 0-1 over the lenght of the spline ?
Thanks for you reply
yes I want my texture coordinate “vertical” as they are in the first file ( i didn't scale them but i know how to do that)
that why i have used the UVTexture sop wtih the uniform spline option.
but i'm not confortable with the NURBS. I 'm used to works with polygon.
If I can do the same things with polygon only….
-
- Quick Links