Fracture to maya question

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Is there anyway to get fractured geometry from Houdini Apprentice HD to Maya? I imported an obj from maya to Houdini and fractured, now I just want to get it back into maya.
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fbx, obj, alembic, should all be fine if you're prefracturing. If you're dynamically fracturing in a dops simulation, that's a different beast but you should be able to find answers to that workflow here:

http://forums.odforce.net/index.php?/forum/6-maya/ [forums.odforce.net]

cheers,

Manu
http://vimeo.com/user2522760 [vimeo.com]
http://stormbornvfx.com/ [stormbornvfx.com]
Manuel Tausch
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well I'm pretty new to Houdini and I noticed that the FBX export was greyed out in Apprentice HD and was wondering if there was another way or how to get the fractured pieces back into maya or realflow.
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You should be able to export to .obj with a rop outputdriver in SOPs. The rest is greyed out … well because it's apprentice, if you want the full features you gotta buy it
http://vimeo.com/user2522760 [vimeo.com]
http://stormbornvfx.com/ [stormbornvfx.com]
Manuel Tausch
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