This model has true displacement on, polys are rendered as subdivision and diffuse intensity is set to 0.2 with a colour of white. The point cloud generated is set to about 1000 points.
The lower eyelids render really dark and certain points read as green along with an area below his neckline that looks like it has lost specular or sss ?
Little confused here . Maybe when colour textures are in place it will be different, right now im just testing.
Any help is as always much appreciated.