Character Tools / cant apply materials to rigged character

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I have a character that I have setup using the autorig tools. It seems to have added some Cd or UV attributes that are rendering instead of my chosen materials. I get my last viewed Infa-red capture weight painting colors applied to my character.

What have I done wrong?!
any ideas?

keep in mind this ( character rigging ) is not my field of speciality. If I could have someone else do it I would. Just gotta power through.
Thanks
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Try throwing on an Attribute SOP just before the Render flag SOP and deleting all Cd (poiint/prim/vert) attributes. Most default shaders pick up Cd and Cd is likely what is used to visualize the weights…
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I tried that and didn't seem to get it to work, my own ignorance, I missed the delete attribute box, I went back and looked just now, duh, I must be pattern blind, however I did find I had left the Visualize attribute checked on the Paint Capture node, I found I also had to check the delete point colors param in the deform node later in the chain. This is all of course in the Skin node, in the deform rig.
Thanks much!
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