How to save render passes?

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Hi! Anybody know how to save render passes? In maya it automatically saves each pass in own folder. It would be nice to be able to do the same in Houdini. Any recommendations?
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On the properties of your mantra node go to Properties/Output and click on the plus button of “Extra Image Planes”.
In the VEX variable you type your shader attribute or just click on the dropdown list to select one if using a default shader.
To give the image plane a different name and path check the “Different file” option. But be sure to change the “Output picture” path from ip to path/filename, otherwise the “Different file” option will be greyed out.
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Thank you, Claudio, it works for me!
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