This is the project I'm currently working on. I got the idea from the fiery snake in Harry Potter and the Order of the Phoenix.
I still need to re-work the flames for the mane and the beard, and work on the shader a bit.
The shader is designed to look like burning embers. Where light hits the object, it looks like ashed over coal, but in the dark areas, it glows with a burning color.
I created a tool to group primitives based on what direction they face in relation to the camera so I could use the “outline” of the dragon's body to source flames. Then I sourced flames from the tail and the head, and created a “beard” by setting the buoyancy direction to -1.
Let me know what you think. Any comments/critiques are very welcome.
Thanks.
https://vimeo.com/50347235 [vimeo.com]
Fire Dragon
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- cklosters
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Hi There,
cool project! Good to see you use houdini's procedural sourcing method and play with it.
Regarding the look, maybe turn down the buoyancy and shredding a bit? The flames rise quite fast but don't seem to break up correctly. You could also try to have it release less gas.
In terms of the shader, it might be a good idea to play with the ranges of the fields that come out. It's a bit uniform in the high density areas. Creating some more edgy ramps get's you a long way, together with playing with the in and output ranges.
cool project! Good to see you use houdini's procedural sourcing method and play with it.
Regarding the look, maybe turn down the buoyancy and shredding a bit? The flames rise quite fast but don't seem to break up correctly. You could also try to have it release less gas.
In terms of the shader, it might be a good idea to play with the ranges of the fields that come out. It's a bit uniform in the high density areas. Creating some more edgy ramps get's you a long way, together with playing with the in and output ranges.
Senior Technical Artist Guerrilla Games
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