Cloth old question

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Dear friends,

I have a question about turning an animated object into a cloth object. I have searched the forum. It says that using sopsolver in H12 is the key. I have used sopsolver but it does not work. I have worked on an example from cloth master class. How can I fix this file for H12?

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I cut the attribute create node for pintoanimation variable and pasted it in a sopsolver node inside dopnetwork. It seems that the problem has solved but I have noticed that I get the same result for different rigid body selection…
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The simulation result in H12 is not good at all with my current setup compared to the H11 …………………. I know that my setup is not correct but I have no idea how to fix it…
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I dont know why, but the problem was H12 build 1.33. It works with other builds.
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