Pyro as Lighting.
5019 5 3- anon_user_63541013
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- dobin
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- anon_user_63541013
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- danBode
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I've had success lighting pyro scenes in the past by surfacing the volumes from the pyro sim, projecting a render onto the surface and using that surface as a geometry light. It's a bit easier to set up since you dont have to worry about balancing the brightness and number of point lights, and you can ensure that any adjustments you make to your fire in comp are reflected in the lighting.
- ragupasta
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- cassiohoma
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