Hi all,
Is it possible to add random Cd to instanced objects after they have been loaded from disk? I can't seem to find a way to vary them once loaded in via the Instance Object.
I have found a way - i vary the Cd procedurally when i export the .bgeo files - is this the correct workflow? In my head it seems logical to be able to alter the Cd at the point instance stage (in the VOPSOP - like on the Halloween tutorial)
Is this not the case?
I have found lots of info in the documentation about delayed load shaders and material override et al but these only served to confuse me more - i get the feeling this is the area i should be looking at - can someone offer any guidance?
Thanks in advance.
Banks.
Instances loaded from disk and materials
1516 1 0- Banks
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- Joined: Jan. 2009
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- Banks
- Member
- 52 posts
- Joined: Jan. 2009
- Offline
ignore me - found some really useful info here….
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=25840. [sidefx.com]
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=25840. [sidefx.com]
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