Was wondering about how to do rain splashing
there are probably about a million and 1 ways to do this but I was just wondering.
I'm working on a rain sim.
When I was thinking about how to do this I figured it would be 2 particle systems, 1 to emit the rain particles.
another to do the splashing
I right now just have 1 popnet that has the rain coming down hitting the grid and bouncing back up and being split off with a little bit of variance but I want to do something better than that.
So what I was just wondering about some suggestions I could take to achieve a splashing effect.
I think I read about instancing?
I read about using metaballs still not clear on how to do this.
I read that surfacing may be an option
and thats all I read up on so any other suggestions would be good.
ways to do rain splashing
4823 2 1- bluwaveside
- Member
- 23 posts
- Joined: Sept. 2012
- Offline
- AdamJ
- Member
- 268 posts
- Joined: July 2005
- Offline
- bluwaveside
- Member
- 23 posts
- Joined: Sept. 2012
- Offline
-
- Quick Links