Bullet solver: weird thing happend after usng glue adjacent

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Bullet solver: weird thing happend after usng glue adjacent. The object's motion reversed.

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Never mind. Solved by myself. concludion, current bullet engine don't support active fracture object colliding with animated static object while using glue adjecent constrant.
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Yeah it doesn't seem to like static objects, a standard rbd object with “make object Active” turned off seems to be better
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