Hey all!
I have some geometry in houdini that I need to convert to maya geometry. The catch is, my houdini geometry has a liquid shader and pop net inside of it.
The geometry is supposed to simulate bubbling liquids and I need to import it into maya with the effects because the container geometry is in maya, as is the rest of the scene file I'm working on (a science lab). How would I go about converting the file into a format that maya would recognize?
Thanks!
Houdini --> Maya?
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- iwilson2
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- Sadjad Rabiee
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