Hi all,
I have a few questions about houdini and its possibilites, because i cant find any videos or more accurate informations.
A) What about houdini character rigging and atypical Characters - i mean 4 Arms and legs with a “bonus joint” - is it real to rig and skin it smoothly? Or characters like octopus. I read that muscles works realy well even with right anatomy deformations. But what about automatical shaking muscles during animation - if character is fat ?
B) What about groups of characters - is there any solver to makind crowds ? Like bipeds and delegates in 3ds max. If not is there any possibility to export rig and skin data smoothly to another program ?
C) I would like to know something about whole pipeline - you created characters in houdini, animate it - even with clothes and then ? Houdini Can work with vray and render farms ? Or houdini can export data to some another prog for render ?
I know thats many questions - but 4000 dollars is also many. Thank you for informations.
Possibilites with Houdini
3403 4 1- Spawn_x
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- Spawn_x
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- vleermeneer
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A: Houdini has powerfull autorig tools, you can create a custom autorig just by placing as many arms/legs as you like and combine them.
Its also really easy to setup jiggly motion with houdini's muscle system.
B: In Houdini it is possible to create crowdsims, basically everything you can think of is most likely possible inside Houdini. Thats what I love about Houdini you can do everything you can think of in many different ways.. its really flexible.
If you want to give rigging a chance in Houdini I recommend these tutorials:
http://vimeo.com/59682352 [vimeo.com]
https://www.3dbuzz.com/training/bundle/houdini-rigging-bundle [3dbuzz.com]
I bought these, they're really nice.
There are also these two dvd's, they should be nice but I have not got my hands on these yet:
https://www.3dbuzz.com/training/view/h9-advanced-character-rigging/character-setup-limb-control [3dbuzz.com]
https://www.3dbuzz.com/training/view/houdini-character-rigging-2/spinal-setup-control [3dbuzz.com]
https://www.3dbuzz.com/training/bundle/houdini-rigging-bundle [3dbuzz.com]
Its also really easy to setup jiggly motion with houdini's muscle system.
B: In Houdini it is possible to create crowdsims, basically everything you can think of is most likely possible inside Houdini. Thats what I love about Houdini you can do everything you can think of in many different ways.. its really flexible.
If you want to give rigging a chance in Houdini I recommend these tutorials:
http://vimeo.com/59682352 [vimeo.com]
https://www.3dbuzz.com/training/bundle/houdini-rigging-bundle [3dbuzz.com]
I bought these, they're really nice.
There are also these two dvd's, they should be nice but I have not got my hands on these yet:
https://www.3dbuzz.com/training/view/h9-advanced-character-rigging/character-setup-limb-control [3dbuzz.com]
https://www.3dbuzz.com/training/view/houdini-character-rigging-2/spinal-setup-control [3dbuzz.com]
https://www.3dbuzz.com/training/bundle/houdini-rigging-bundle [3dbuzz.com]
- Spawn_x
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johnycore: thank you very much.
I have the lask question. Is there any problem to rig a detailed armor no clothes - about clothes in houdini I read ver much, but steel detail armor with many parts ?? because id 3ds max is almost imposible to setup it right. I mean every leather belt and so on.
Or setup special type of rig like robot?
I have the lask question. Is there any problem to rig a detailed armor no clothes - about clothes in houdini I read ver much, but steel detail armor with many parts ?? because id 3ds max is almost imposible to setup it right. I mean every leather belt and so on.
Or setup special type of rig like robot?
- vleermeneer
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You can basically create any kind of rig in any 3D application you like, in my opinion Houdini has the advantage of solving problems in a non linear way.
For example you can merge the animated object to a new SOP and go nuts with tweaking everything aftwards, or while animating.
Take a look at this for example:
https://www.youtube.com/watch?v=RRqQqPurTbs [youtube.com]
For complex armor parts I suppose houdini would not be a problem in handling very complex collisions you can either uses SOP or DOP for this..
For example you can merge the animated object to a new SOP and go nuts with tweaking everything aftwards, or while animating.
Take a look at this for example:
https://www.youtube.com/watch?v=RRqQqPurTbs [youtube.com]
For complex armor parts I suppose houdini would not be a problem in handling very complex collisions you can either uses SOP or DOP for this..
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