Local Material overrides not working with sprites (12.5)

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Hello!

I am attempting to use a material node so I can use local variables to change the texture of sprites.

While the material node works great on geometry, no changes are apparent using any override on sprites. I'm not sure if I am going about it wrong.

When there is no material applied to the particle emitter, the the particles render as a white point, no matter the sprite or material information.

Any idea on what i'm missing to make it work?

I have attached the scene file for reference.

Attachments:
Rand assign 4.hipnc (474.4 KB)

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