Hi, since I upgrade to 12.5, I've some problems in selecting components while I'm usig the plain selection. None of them can be selected and I can't select one vertex, one edge or one primitive. It does it only when I'm using GL 3.2 (works fine if I use 2.1 but I must disable the lighting in order to see the mesh). Anyone else having this issue?
I tried adding a new environment variable like you said and it didn't change anything. But switching to “area pick visible geometry only” seems to work as I can select now my components. Thx for your help
The environment variable won't fix the problem, but it would dump any GLSL compiler errors to the console window. I was primarily interested to see if AMD's GLSL compiler was the source of the problem. If you do see any errors posted there, please add them to this post.