Dunno about that. But if you just create a Liquid Container, and then use Source from Surface/Points/Volumes on your geometry - as well as only emitting for 1 frame - it is practically the same.
Or well, do the above, delete the emitter in the DOP network - and on the fluid node set your Initial Data - SDF SOP Path to your geometry. It already has the nodes making it an SDF since we got them created for us before.
If you are new to liquids you could try the stuff in the Particle Fluids tab as well, it's probably recommended that you do (depending on what you want to do of course, but I don't know where you are coming from).
I might be wrong, but what you are looking for is located in the Particle Fluid tab, and is called Flip Fluid from Objects. Take a look at the screenshot.