Object rising from water

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Hey guys,

Just a few questions. I'm trying to simulate an object rising from water with FLIPs. I'm thinking of doing it in two passes, first one would be the water emitted from the object let's say when it is above 0 in y. And another pass for the water surface that would be a flip tank.

Can I use a SOP Geometry node in DOP to import the first pass of particles ?
Is there any way to use the simulated particles to affect another set of particles (fliptank, the surface) ? Did not try it yet but can plug the first particles into the particle velocity input of the FLIP solver to have it interact with it ? Or maybe just merge the two sim in DOP ?

Thanks for your time
Steven

(also posted on odforce)
Steven Dupuy
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Well, kind of found a way to do this with a simple velocity volume piped into the flip solver (with the pump shelf tool for example).

Cheers!
Steven Dupuy
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please can i get the finished file of the mercury rising tutorial with houdini 12
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