result, as expected, is really nice, but there is some kind of error in houdini debugging console:
"mantra: Lightit works like 50/50 - some times it renders properly, but some times whole system just became frozen.
The light appears to compute illumination using
photon maps. This light is ignored for photon map generation.
mantra: VEX error: Point cloud handle referenced before it was opened. Was pcopen() called?
mantra: Aborting photon generation from light /obj/volumelight1 due to an extremely low photon storage ratio. Try moving lights closer to your scene.
mantra: Warning: attempt to set global property (renderer:rayquality) in the wrong state
mantra: Warning: attempt to set global property (renderer:rayquality) in the wrong state
mantra: Light
The light appears to compute illumination using
photon maps. This light is ignored for photon map generation.
mantra: VEX error: Point cloud handle referenced before it was opened. Was pcopen() called?
mantra: Aborting photon generation from light /obj/volumelight1 due to an extremely low photon storage ratio. Try moving lights closer to your scene.
mantra: Warning: attempt to set global property (renderer:rayquality) in the wrong state
mantra: Warning: attempt to set global property (renderer:rayquality) in the wrong state
"
i can only move my lagging mouse pointer - nothing works.
scenefile - https://www.dropbox.com/s/sf229d3jay34ygo/fire_bug.hipnc [dropbox.com]
also you can watch what kind of effect im talking about - http://clip2net.com/s/5gEG1Y [clip2net.com]
this is only test result, but i cannot continue my tests just because of too frequent crashes.