L - system + Fur : problem

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Hello guys!

I'm a student in MA Digital Effect at Bournemouth University, for my master project I'm creating an effect where a body is completely coverd by veins and roots and these veins start to shrink back until the body is completely free.

I'm making the effect using an L system with a RAY SOP, I want to use also a fur simulation on the geometry of the L system, but seems that the fur get crazy and start to move in different frames even if the geometry is completely stable, Do you have any idea why I'm having this problem??

Thanks!

you can check my file with the fur problem here:

Attachments:
fur_Lsystem.zip (1.1 MB)

Valerio Tarricone
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http://uk.linkedin.com/pub/valerio-tarricone/69/5b0/742 [uk.linkedin.com]

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so guys anybody knows how to fix this problem?? seems that with one branch works fine.. but start to have problem when I add more than one..
Valerio Tarricone
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http://uk.linkedin.com/pub/valerio-tarricone/69/5b0/742 [uk.linkedin.com]

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For stable fur placement, the Fur Object requires unchanging topology of the skin geometry and an unchanging “rest” attribute.
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means that there are no way to link fur with a l-system that works properly??
Valerio Tarricone
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http://uk.linkedin.com/pub/valerio-tarricone/69/5b0/742 [uk.linkedin.com]

“Freedom of Dream Freedom of Creation”
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I have “fixed” the problem using the skeleton of the l system, converting in polygon, using a copy sop with a new geomtry (sphere) and from the new system removing the normal and applying again with a point sop now in a new direction, in the end using this new system as guides for the fur, even if the skin geometry is still the original L system, seems to work!
Valerio Tarricone
—————————–
http://uk.linkedin.com/pub/valerio-tarricone/69/5b0/742 [uk.linkedin.com]

“Freedom of Dream Freedom of Creation”
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