Replace particels with dynamic geometry

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Can i replace particels with dynamic geometry?
For example some array of particle constantly generated above ground, than each particles became dynamic object and it falling down on ground with Bullet or RBD (collision with ground and other "particles-objects')?
I cant find any tutorial about that. all stop just on collision of particles itself
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i think the collision node in pop could help you if you just want to collide with the ground or other sops
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