Alembic Rigid Body Cache

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Hi,

I am importing an alembic file from Maya into Houdini FX which has animation. I want to make the geometry a RBD object but when I do this it loses the animation as it the alembic does now bring in keyframes as it is cached within the alembic.

Does anyone have any idea of how to work around this?

Thank you in advance

Sam
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Uncheck Create Active Object, turn on Use Deforming Geometry and remove gravity from this object.
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Thanks very much, that works.

Sam
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