Group Transfer based on topology?

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Hi Houdniks,

So zbrush has this problem. If a model has primitive groups, when exporting they get renamed. It's a ridiculous bug but there is no way around it. Is there a way to Group transfer the names based on topology since the reason it is in zbrush to begin with is usually a shape change.

I have used the group transfer sop in the past and it was notoriously slow, but im not sure if that was just my setup. Is there a way to do this with maybe attributes or something.

Looking forward to hearing your feedback.

-andrew
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What steps are required? I just imported sphere with two prim groups to Zbrush, moved some points, exported it back and I still have them named as they where.
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I would love to know how. This has been a known bug since 4 r2.

Does the object import to zbrush as polygroups?

edit/ Also have you tried saving the zb file with the imported model. Closing and reopen the ztl and then export?
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If your topologies match, why not use group copy? If that doesn't work use a group transfer with a small radius.
Blair Pierpont @ weta digital
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blair_p
If your topologies match, why not use group copy?

uhhh, so for some unknown reason i had a complete brain fart. This is the node i was looking for. Thanks
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