Transfering Vel. to cloth object.

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Hello everyone.

Im still learning Houdini and have a bit of a problem with Cloth sim. I watched the master class on cloth and many things have changed so project files just don't do the what they were shown to do in the video.

Im trying to set up a sim with 1 rigid body (wall) and a cloth object (car). Now i used to use RBD key Frame active to activate RBD sim at a certain frame which in tern made my RBD object to inherit velocity from my keyed animation.

Cloth object doesn't do that, now i can add vel via attribute create and point sop but that is not what I want and hopefully will not end up using this method.

Thanks in advance for any input on this matter.
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