Reverse rigid dynamics effect

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Hi,

I am currently struggling to create reverse rigid dynamic,

something like this https://www.youtube.com/watch?v=MDjuBlPngG4 [youtube.com]

But instead of cubes, I have a voronoi fracture pieces.

I found a way by using attractor but its not accurate and having some problems.

Could anyone suggest a good idea to achieve this kind of effect.

I posted same topic in odforce

http://forums.odforce.net/index.php?/topic/18476-reverse-rigid-dynamics-effect/ [forums.odforce.net]
Edited by - Sept. 24, 2013 12:25:28
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Usually it would be to bake out the sim to disk and write out the geometry to disk. Re-read with a file sop and append a time warp and reverse the values. Use $FF instead of $F.

Hope that helps.
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Unfortunately I can't use reverse animation.

What I am working is to get that nice movement until rbd pieces reach its goal shape.

Any other ideas?
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Found solution in this thread.

http://forums.odforce.net/index.php?/topic/18002-rebuilding-a-fractured-bject/ [forums.odforce.net]
@@KaRe@@
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