Hello,
I have a FLIP simulation, a ball moving to the fluid. I add a Sopsolver to the flip simulation. With this Sopsolver I deform the fluid with a VOPSOP.
If the Sopsolver is inactive there is impact between the sphere and the fluid particles but no deformation.
If the Sopsolver is on, there is deformation but no splashes.
How can I have the deformation and the impact ?
Is there a way to record impact of fluid particles and then turn off VOPSOP deformation only on theses particles ?
I know someone could say to make the sim and displace afterward but it doesn't solve my problem. I need deformed FLIP first.
Thanks for your help.
Vincent
FLIP, Sop Deformation and Impact question ...
3940 5 1- vbk!!!
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- Sadjad Rabiee
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very nice ! Thanks Joker386.
I didn't notice the importance of input order withthe multisolver ops:
The thing is, the sphere doesn't push the particles away. It looks like the Flipsolver is acting on impact but is leaving the sopsolver render the simulation the timestep after …
Well I go back to dive in DOP abyss !
I didn't notice the importance of input order withthe multisolver ops:
The thing is, the sphere doesn't push the particles away. It looks like the Flipsolver is acting on impact but is leaving the sopsolver render the simulation the timestep after …
Well I go back to dive in DOP abyss !
- vbk!!!
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- 383 posts
- Joined:
- Offline
- vbk!!!
- Member
- 383 posts
- Joined:
- Offline
- vbk!!!
- Member
- 383 posts
- Joined:
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