Hi all,
I am just making some simple lighting model shaders.
I have found a way to add OGL preview by adding OGL parameters to the Material Shader Builder through the edit parameter interface, and making references to the relevant properties inside VEX Builder.
This doesn't seem very intuitive, and I wanted to know if there is a better workflow.
How to add OpenGL preview to custom shaders?
4668 1 0- alexpi
- Member
- 41 posts
- Joined: Feb. 2006
- Offline
- Stalkerx777
- Member
- 183 posts
- Joined: Nov. 2008
- Offline
-
- Quick Links