UVs for displaced geo

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Hey everyone,

Few days ago I watched official sideFX tutorial for shaping geometry with noise in vops. So I've managed to build some kind of valley using this technique and now I was wondering how to make uvs for it in a smart way.

As I don't have much experience on this subject, I thought I'd ask here before trying to do something stupid.

I've attached an example file.

Thanks.

Attachments:
Scene_geo_00.hipnc (989.9 KB)

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