Hey everyone,
Using VDB tools I meshed 20 million particles FLIP sim and during the render I noticed that from total 180 frames, 2 of them have this sort of spike in different positions. I was trying to trace ultra fast particles, but in details view everything seems normal.
If anyone could give any advice, I'd appreciate it.
thanks
Random spikes on FLIP mesh
1730 1 0- ziggy25
- Member
- 8 posts
- Joined: April 2013
- Offline
- anon_user_37409885
- Member
- 4189 posts
- Joined: June 2012
- Offline
-
- Quick Links