Random spikes on FLIP mesh

   1750   1   0
User Avatar
Member
8 posts
Joined: April 2013
Offline
Hey everyone,

Using VDB tools I meshed 20 million particles FLIP sim and during the render I noticed that from total 180 frames, 2 of them have this sort of spike in different positions. I was trying to trace ultra fast particles, but in details view everything seems normal.

If anyone could give any advice, I'd appreciate it.

thanks

Attachments:
Untitled-1.jpg (276.9 KB)

User Avatar
Member
4189 posts
Joined: June 2012
Offline
Can you try with the latest daily build. I believe this was fixed at some point.

Edit: there is a fix coming in tonight's build 13.0.244 -“Added provisions to prevent VDB spikes occasionally caused due to mismatching surfaces in neighbouring tiles.”
  • Quick Links