Hello,
I ´m playing around with Rigid Body, Fluid interaction. So far I´m nearly
there where want to be. Basically I have setup wall, that breaks releasing
the fluid from behind. After a certain amount of time
when the fractured pieces are covered with liquid,
they start to “freak out” .. well they fly around a bit like they´re exploding.
I tried to increase the substeps wihtin the bullet solver without success.
I attached a file. When you simulated to.. roughly frame 40 you´ll see
what I mean. I ´m not sure where I should start looking to get control over
this unwanted effect.
Rigid Bodies within a fluid "freak out"
1598 0 0- netfrag-sam
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