Scattering points away from edges

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I am scattering points onto each part of a voronoi fracture of a grid which i will then copy geometry to.

However I don't want this copied geometry to go outside the edge of each section of the voronoi fracture, so i'm trying to ensure that the scattered points are a set distance from the edge of each piece. Could anyone suggest a way to do this?

Thanks
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What about the peak node?
Janko Kissel
Maya & Houdini Smoke and Demolition VFX-Artist
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You could try something like this:

Attachments:
scatter_away_from_edge.hip (135.3 KB)

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