I am scattering points onto each part of a voronoi fracture of a grid which i will then copy geometry to.
However I don't want this copied geometry to go outside the edge of each section of the voronoi fracture, so i'm trying to ensure that the scattered points are a set distance from the edge of each piece. Could anyone suggest a way to do this?
Thanks
Scattering points away from edges
2307 2 1- Ekane A
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- -heavy-
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What about the peak node?
Janko Kissel
Maya & Houdini Smoke and Demolition VFX-Artist
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Maya & Houdini Smoke and Demolition VFX-Artist
http://vimeo.com/heavyatvimeo [vimeo.com]
https://www.youtube.com/user/masterheavyone/videos [youtube.com]
- jkunz07
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