I created a fractured rbd and I can't quite figure out why it's not colliding with geometry created using the “static rbd object” shelf tool. The only thing special about the collision geometry is that it was created using the cookie node. I looked at the collision guide geo and it looks right.
any thoughts? I'm sure it's something super simple
thanks!
Static RBD not colliding with fractured geometry
6335 3 2- Herve Bizira
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- tamte
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- Herve Bizira
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- tricecold
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just the answer I ve been looking. I have been having a problem on a Building Collapse RnD, I simmed the main floors and columns, and then made another DOP where I put in the cached simulation as passive rigid body with concave collision, and when I turn on the visibility for collision under bullet data, it seems fine. But when I ran the simulation, some bricks and random stuff laying on the ground penetrate through ceilings ?
I am not sure how to fix this. or where to look ? any ideas?
Also as far as I read SDF collision does not work with Bullet, is that correct ?
I am not sure how to fix this. or where to look ? any ideas?
Also as far as I read SDF collision does not work with Bullet, is that correct ?
Head of CG @ MPC
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www.timucinozger.com
CG Supervisor/ Sr. FX TD /
https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
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