Particles and texture color

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Hello, I would like to emit particles with color based on textured geometry. I got the scattered points color working using uvtexture and vopsop with ColorMap node. Next step is passing the attributes to the particle being emitted. How do I do that?

I'm working on a transition/morphing shop. I would really appreciate it if someone could give me a clue on how to do it. I'm using attractor POP to move the points. Got it. But, color is the problem. Again, I have no idea how to basically do this: emitted particle color based on textured emitter and animating that particles' color to the target textured geometry's color.

Thank you very much.
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Did you try “AttribTransfer POP” ?

You can simply do it with this node :idea:

In the attached file I made a simple project about morphing particles from one shape to another shape ,Also these particles can be change it's own color to the Target shape's color when reach to it 8)

I hope it's can be help you

NOTE: I made it in the H12.5 ,So If you use H13 ,You should do it in the “Old-Particle system” :!:

Attachments:
JKParticlesBased_Color.hip (97.2 KB)

https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
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If you like to change particle's color smoothly from base texture to the target texture ,You can use “AttribTransfer SOP” instead of “”AttribTransfer POP" !

I made these two method in the Attached file for you 8)

Attachments:
JKParticlesBasedColor_Smoother.hip (152.1 KB)

https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
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This is exactly what I needed. I really appreciate the time you spent making the scene. Thank you!
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rosekim
This is exactly what I needed. I really appreciate the time you spent making the scene. Thank you!

:wink:
https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
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