PARTICLES INITIAL STATE+SHAKE OFF

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Hey all,

I am trying to create an effect where an object has particles stick to it and when the object moves the particles get shaken off and fall.

This is a playblast of what I got so far, but mine has a constant emission, so it seems like the beast keeps on emitting the particles.

https://www.youtube.com/watch?v=ebJUOOj_U-s&feature=youtu.be [youtube.com]

I need something a bit different. I need to set an initial state of the particles and then the beast would shake them off based on it's velocity.
So the pops go from static to falling out according to the velocity of the geo.

Any ideas? I hope I'm being clear.

A hip file would be amazing

Thanks
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you could calculate the velocity for each point, and from the velocity the acceleration.

and than have the acceleration drive the emission.

Seb
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Hey Seb,
thanks for the reply. I already have a setup like that but I actually need smth a bit different.
I need to have flip stick to a geo and then shake off the geo according to it's velocity.
Any idea for that?
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