bullet - voronoi fracture configure object

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I can't get objects to fracture and pass through other objects with voronoi fracture configure object node inside DOPs using bullet, if I prefracture an object with voronoi inside geometry it works fine.

I'll use an example to elaborate this .

You've got a simple wall and a sphere. If I setup fracturing inside dops (which you can also do with “make breakable”, using the bullet solver and I set the sphere to hit the wall, no matter how high the initial velocitiy of the sphere is, or it's desnity, when it hits the wall it will just make fracture cuts, but it won't break, shatter or pass through the wall geometry, it requires a second sphere to hit it to achieve that. I like the idea behind “voronoi fracture configure object” cause it calculates fractures depending on the position and velocity of the collision and I'd like to use it instead of fracturing geometry on geo level.
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