Hey all, I've hit a brick wall:
I have 10 fire sims 1000 frames long, all with a corresponding point cloud.
These sims are then instanced a couple of hundred times picking one of the ten at a different frame offset per scattered point.
I also have the corresponding point clouds from a volume light for each sim and want to do the same thing so I can light them with the point cloud.
My problem is I can't override the pc_file parameter on the volume light to pick one of the ten .pc's I have at different times per point. Is there any way of doing this? It's got me scratching my head.
I'm wondering if I need to build my own light shader and set a material override in the instance so I can change the point cloud, but I'd rather not have to do that. Preferably I'm just missing something and it will be a lot easier to do than I'm thinking.
Thanks for any help.
Christian
P.s. I've just put together a quick scene, it's not doing anything but in case I haven't made it clear what I'm trying to do, hopefully the scene will better explain it.