Trouble geo lighting instanced pyro

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Hi. So I have a looping flame sequence which I have cached out and am instancing to points which play back the loop starting at a random point in time. I would like to use a geo light to emit from the instanced flames, but when I render, while the pyro shader and instancing seem to be working fine, I don't get any light being emitted from the fire onto nearby objects. I set up the geo light using the volume light shortcut and selected my instance points as the reference.

Any ideas as to what I may be doing wrong?
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