Alternative to breaking with cloth sim

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Hi

I'm starting my final project at university and Houdini isnt really taught in classes but it is best suited for what i would like to submit. I was wondering i have a 3D model of an airplane and i would like to break the wing off of it when it hits the building. I was first thinking of using a cloth tearing simulation and making the cloth extremely thick and rigid to simulate a metal. But houdini 13 doesn't quiet have a tearing feature built into it. Is there another way to go about this within houdini?

Thanks
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